My name is Wouter van Toll. I'm an experienced lecturer, researcher, and programmer with great affinity for game technology, app/game development, and algorithmic thinking. My main research topics are path planning and crowd simulation.

I'm currently a lecturer in game development at Breda University of Applied Sciences (BUas), located in The Netherlands. I've been a postdoctoral researcher at Inria Rennes (France), and a PhD student, scientific programmer, and lecturer at Utrecht University (The Netherlands).

Latest publication

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
Computer Graphics Forum 41(2), 2022.
Received a Best Paper Award Honorable Mention (Eurographics 2022).

PhD thesis

Navigation for Characters and Crowds in Complex Virtual Environments, defended on March 30, 2017.

A crowd moving on a multi-layered navigation mesh.

A crowd moving on a multi-layered navigation mesh.